Play the game

There is a difference between training (for development and/or testing of skills) and utilizing those skills outside of your training, whether in a competitive format, in scenario training or in an unsolicited violent situation.

What we do in training is a game. That is true whether you are competing in any of the top-level martial arts competitions or whether you are engaging in the most realistic self defence training possible. It may be a game focused on a very serious purpose, it may be incredibly tough, but it is a game nonetheless and it has rules and conventions in place to enable it to be played in a manner that not only allows for progressive skill development but also can be done safely. It is important that we all accept this in order to gain the maximum benefit from our training.

So what do I mean by ‘playing the game’?

When you train with someone else it is in your interests to ensure that they, like you, are developing their skill sets and improving. A training partner that cannot progress limits your potential because it means that the training you do with them will be limited and less fulfilling for both you and them.

It is obvious that there are times when you should resist your partners movements, and they yours, but doing so at the expense of learning or practicing the optimum biomechanics for a movement is not necessarily one of them. You have to play the game and increase resistance gradually. In similar vein being a completely limp training partner can be a step too far and again limit the development of the necessary skill sets, which is a waste of both people’s time. It is in your interests (both in terms of training safety and your own skill development) to have a skilled adaptable and alert training partner, and you bear a measure of responsibility for that as well as both your partner and the class instructor.

Training is a game for more than one person, and any drill – be it attacking, taking a throw, or holding a pad has as much educational value and potential for the receiver (observing patterns of movement, learning telegraphs, feeling for flaws or potential escapes, learning why a hold works to better employ or escape it, psychological conditioning) as it does for the one practicing.

Almost all my drills are games and they involve making pulled contact to elicit movement; as a result they require give and take. It’s important to know when to go with a drill or how to resist to allow someone to practice and refine a skill set and when to seize opportunities to turn the tables, to take an escape if the opportunity is there, to teach both parties about their strengths and weakness and keep themselves ‘on their toes’.

If I hit someone in training, but pull the contact, I expect that person to move as if they have been hit and simulate some degree of effect, whether that be the full effect (going down) or partial (turning the head or body, buckling the legs, or momentarily relaxing). If they don’t do this then my follow up response is nonsensical – my training partner is not playing the game, they aren’t giving me realistic stimuli and thus they are inhibiting the development of appropriate responses.

This is akin to a person holding pads for a head shot but putting all their force into their arm so it is as if the person’s head is a stone cliff face. Heads move. Certainly some people have such strong necks that their heads don’t move so much, but they are few and far between (and an experienced person might relax their neck with a shot to an alternative target first). For a person developing their head shots, and learning the biomechanics of power delivery, the game needs to be played. The pad needs to give, the resistance has to be measured. If you engaging in mobile pad training and you never let your training partner hit the pads, you aren’t doing anything for their confidence or skill development. You may think you are proving that you are faster but you’re actually proving something else about yourself.

Whenever you are training you need to keep in mind both context and purpose. What are you training for and what is the purpose of the exercise you are doing. It is a game. Playing to win every time is not necessarily a winning strategy.

 

 

 

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